Monday, May 20, 2013

CHoW Bloody Mary





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Funny in retrospect how easy it is to see how I messed up the shoulder anatomy. I flattened her out too much, the pose is weird and so many other problems. At least I got some material rendering practice out of it.

Below is a reference image I used to draw from. Maybe someone else will find it useful.
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Satin Reference, You can find lots of these types of textures to draw reference from CG Textures:

Friday, May 17, 2013

CGHub Jawesome Redesign


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While I never finished the concept, I thought it was worth posting. This is a redesign challenge from CGHub. We had to take a character from Dan Luvisi's incredible LMS series and put our own unique spin on it.

I tried to take his character Jawesome and mess with him a bit - but I felt it was becoming too generic and static. The Mass Effect style mechanical arm wasn't really doing it for me either, so I decided to refocus on practice more foundational skills like lighting and rendering.

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