Monday, May 27, 2013
Friday, May 24, 2013
Wednesday, May 22, 2013
Monday, May 20, 2013
CHoW Bloody Mary
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Funny in retrospect how easy it is to see how I messed up the shoulder anatomy. I flattened her out too much, the pose is weird and so many other problems. At least I got some material rendering practice out of it.Below is a reference image I used to draw from. Maybe someone else will find it useful.
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| Satin Reference, You can find lots of these types of textures to draw reference from CG Textures: |
Friday, May 17, 2013
CGHub Jawesome Redesign
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While I never finished the concept, I thought it was worth posting. This is a redesign challenge from CGHub. We had to take a character from Dan Luvisi's incredible LMS series and put our own unique spin on it.
I tried to take his character Jawesome and mess with him a bit - but I felt it was becoming too generic and static. The Mass Effect style mechanical arm wasn't really doing it for me either, so I decided to refocus on practice more foundational skills like lighting and rendering.
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Wednesday, May 15, 2013
Scholes Studies 02
I wanted to make sure in this post that it is clear I am not 'copying' any of Tom Scholes' work. These are all original paintings using methods and techniques I try and follow based on what I see in his work. Also Adventure Time is an awesome show.
Monday, May 13, 2013
Scholes Studies 01
Tom Scholes is one of my heroes if you haven't realized it yet. Here I am trying to mimic his smudgy style again. The bottom one is using a new compositional trick using darken and lighten layers in Photoshop to add complexities and unintentional nuances.
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